Bg3 battlemaster maneuvers dc reddit Jabber is best in terms of exploiting drs mechanics, dwarven thrower is best if you’re dwarf / shapeshift, nyurlna is good but has friendly fire. Image from the BG3 wiki Get the Reddit app Scan this QR code to download the app now IMO the best barbarian melee build is 5 berserker/3 thief/4 battlemaster. Another difference is ensnaring shot costs a bonus action and a main action so you can still go dual hand crossbows with battlemaster but I'd go Titanstring with Gloomstalker. Disabling everyone with a irresistible +10 If you want to go 1 handed i'd consider hunter 4/battlemaster 8 - you can get defense & duelling fighting styles, extra damage from colossus slayer or hordebreaker, 4 feats and 5 maneuvers. The idea of this build is to be the perfect Assassin. The combat Only spell where DC really matters is Ensnaring Strike, but Bounty Hunter feature gives disadvantage on the save, so 16 WIS is enough for almost any target. wiki)) have a DC should intuitively be tied to your attack ability (Dex or Str), but are actually based on your "spellcaster DC". Aside from that, This is a Guide Walkthrough Build Guide for the Fighter Battle Master subclass in Baldur's Gate 3 : Let me show you how to make the best Fighter class in Bal View community ranking In the Top 1% of largest communities on Reddit. The maneuvers have extra damage that can burst damage well if combined with triple attack. I really enjoy how dependable the Fighter is in BG3 and restoring maneuvers on short rests is a nice touch that makes feel like they Battlemaster maneuvers are useless for throwing. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG Battle Masters in BG3 can choose three Maneuvers at level three, and then gain an additional two at levels seven and 11. You only get three maneuvers at level three dude :P Advantage is less valuable than the d8 as there are other ways to get advantage. - 2 levels of fighter, taking Battlemaster as the archetype. I'm taking the Battle Master archetype, and wanted to see if anyone had some opinions on the different maneuvers. View community ranking In the Top 5% of largest communities on Reddit. Thief w/ handcrossbows is really strong in BG3 because of the additional Bonus Action. i played him as a true duelist, flipping around, disarming people and throwing them to the ground with athletics expertise. Why are the Battlemaster melee Maneuvers only Str based? Aren't they supposed to scale with either dex or srt depending on your highest score? The wiki and the game both say that the DC scales off your intelligence but that is also wrong. - Battlemaster: Maneuvers, each one adding +1d8 damage (replenished on short rest) - Champion: Start crit stacking once you have the gear - Could also go strength instead of dex for two 1d8 + 1d6 necrotic flails - Action Surge - Without using any specific gear besides two 1d8 weapons with the Dual wielder feat, we get 6 attacks in an Action BG3 is the third main game in the Baldur's Gate series. Battlemaster on the other hand has less moving parts but it enhances your fighter class better than most subclasses. I hesitate between battlemaster warrior or Sword bard ! I don't like things like gloomstalker assassin. Gather your party and venture forth! A community all about Baldur's Gate III, the role-playing video game by Larian Studios. View community ranking In the Top 1% of largest communities on Reddit. correct on the dread ambusher assessment. BG3 is the third main game in Get the Reddit app Scan this QR code to download the app now. A character's class in Baldur's Gate 3 is one of their primary defining features. This would entail swapping out brutal critical, intimidating presence, and relentless rage for a fighting style (GWF), second wind, action surge, and 3 battle maneuvers. Related Topics Baldur's Gate Role-playing video game Gaming comment sorted by Best Top New Controversial Q&A Add a Comment. Actually there are gauntlets in act 3 that give enemies disadvantage on their save against your maneuvers not BG3. The two extra moves aren't needed and it only adds one dice. Instead, maneuvers are a basic class feature, the same way wizards get spells and rogues get Sneak Attack. i didnt mention it since you wanted assassin at 5 which limited us to level 2 dips elsewhere or simply pumping assassin levels. and can be found carried by Gauntlet Yeva in Waukeen's Rest. 5) extra damage A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Trip attack makes the target prone which gives advantage to attacks made within 5ft, and disadvantage to ranged attacks, so it is worse to pick this than a melee Battle Master, and wouldn’t give the ranged character advantage. Entertainment franchises, such as Cartoon Having just briefly played with Sorc earlier today after Panel from Hell, it seems to me on god, it just made things more fun. Baldur's Gate If the reason you want to pair Battlemaster Fighter & Open Hand Monk is to use both Manoeuvres and Flurry of Blows, then you're better off playing a single-class Monk since open hand monks can shove and trip with their flurry of blows (defeating the point of choosing those manoeuvres). Some maneuvers are level-gated; some are only available to a particular subclass; some are both! Battlemaster gives you more tactical maneuvers that dictate the battlefield and has arguably one of the better designs for a straight fighter when it comes to battlefield control. Like with all Assassin builds, your focus is to surprise enemies and to deal automatic critical hits in the first round of combat for insane burst damage. If you're desperate for maneuvers, you can multiclass to fighter 3 and get battlemaster, cut rogue 5 to rogue 4. I could see the argument for making fighterdin more “fightery” by throwing in battlemaster maneuvers, which you can indeed stack Divine Smite on top of. I have two playthroughs going on at the moment. This gives us Action Surge, Student of War, 3 maneuvers, and 4 superiority dice, bringing our total to 6 superiority dice and 6 maneuvers! - Rest of the leveling in Monk, bumping DEX and WIS whenever we can. Battlemaster is probably the best in this game, though I'm a sucker for Champion fighter combined with Elixir of Viciousness and all the other items that lower Crit number. Melee Monk gets a bunch of dead levels after L8, so it isn't a huge loss to multiclass at that point. I'd recommend reading through a really good 5e guide to expand on this: The Myth of Party Roles in D&D 5E - Tabletop Builds. It is correctly displayed in the Combat Log. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG Knowing how to manage your maneuvers can be the difference between success and a part wipe in Baldur's Gate 3. I am mostly wanting to lean into the Eldritch Knight playstyle of using magic to boost ny physical abilities and defenses with the occasional "This is my boomstick. Reply Replies (0) 1 +1. Targets have Disadvantage on Saving Throws against your manoeuvre and weapon actions. REDDIT and the ALIEN Logo are My Archer will be Battlemaster 6/ Thief 6. but I think there are better maneuvers and superiority dice better spent. Larian doing it for BG3 is nothing but a good move and just means they Pro weapon tip for those that don't know, a great early 2H weapon for a fighter using Great Weapon Master is Svartlebee's Woundseeker. By the beginning of act 3, none of the dice attacks do anything anymore. 3 hard hitting, autocritting attacks (use the bonus for Hunters Mark 1st) in the first round is the way. Strength 17, Dex 16 at start, take Archery. Funny, that was the case in pathfinder iirc. (This gives lvl 5 spell slots and lvl 4 Druid spells like woodland being. Shoot enemies until they get close enough to stab, be effective at any range. and am wondering what would be the highest value/most useful maneuvers to take. ) Get the Reddit app Scan this QR code to download the app now. When you make a Dexterity (Stealth) check or an initiative roll, you can expend one superiority die and add the die to the roll, provided you aren't incapacitated. I also like to dual wield so i will do a trip and then get sneak attack that way on my bonus action attack. First 3, then the subsequent 4 that I get later. A Reddit community dedicated to The Elder Scrolls Online, an MMO developed by Zenimax Online. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG Larian have done a pretty good job explaining the BG3 mechanics and interface, but some things take some investigation to discover. Champion was surprisingly fun the one time I classed Minsc In tabletop, there's no point in taking dual wielder on a class that doesn't actually use 2 weapons, but in BG3, there are so many good enchanted weapons with strong passive effects. Or check it out in the app stores What Battlemaster Maneuvers work with unarmed strikes? Question I had an idea of making a battlemaster with unarmed fighting as its fighting style, but I think way too many of ther maneuvers will get cut by that. War caster would be a must so you can spam spirit guardians in melee while using maneuvers I have a fun variation build for you if you want variety : Battlemaster 12 with Riptose as one of your maneuvers. Whoops! I'm almost certain Rally shouldn't get anyone up in BG3. But also the maneuvers don’t seem that great, and if I take a 4th level for the asi there is nothing else. With the new fighting style from Tasha’s I will have 4 Maneuvers. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG Get the Reddit app Scan this QR code to download the app now. A Fighter currently gets, at level 5, 2 attacks per turn, 4 with action surge but that's once per fight. Gloves of the Growling Underdog. Champion requires stacking crit gear which is not something you go after as a TB build and isn't very strong either. Strength Saving BG3 is the third main game in the Baldur's Gate series. But the price is big, it's not bad option still. But I stand by the fact that giving every fighter subclass access to maneuvers, whether limited or not, just defeats the purpose of Battlemaster existing as a subclass because then, even with access to all maneuvers at any time, you I'm thinking (Fighter/Wizard) 5/7, 6/6 or 7/5. Quick Toss gives out extra damage (throw Kunai or Shurikens or whatever). Here are the absolute best. I've spec'd into Battlemaster because it's ridiculously OP and to see what it does I've made Lae'zel a Champion (until now I always had her as a Bm). Optimal assassin/gloomstalker/fighter Maneuvers are usable at range. About ads on bg3. I tried 8/4 and 4/8 split and works great either way. 20 Sep 2023 20:31 . Some of your maneuvers require your target to make a saving throw to resist the maneuver’s effects. he had the It interacts with Maneuvers and Colossus Slayer pretty naturally but sometimes I would get Sneak Attack on an attack of opportunity but unable to use the skill itself on my following turns? So I'm like, "Oh okay. Battlemaster manoeuvres like Disarming Attack are harder for enemies to resist when you have higher Intelligence, and also get Interesting point since as good as your damage output with the likes of Divine Smite may become, Battlemaster can be pretty effective as a single or close-to-single class. For instance Swords 8 / Battlemaster 3 / War Cleric 1. Or straight monk for the maximum number of ki points. Maybe it works with a 3 level dip to just get battlemaster, but even there I find the three maneuvers plenty. You can drop a +10 DC Hypnotic pattern to disable half of an encounter. Gather your party and venture forth! Battlemaster Maneuvers Battlemaster 5 / Fiend (pact of the blade) 3 The idea I had was to use a glaive/halberd as my pact weapon for the extra reach, plus all the options that Battlemaster manoeuvres would give me (thinking trip attack, pushing attack and precise attack), as well as level 2 spell slots for spells such as misty step. 5 Storm Sorc. As I mentioned in a recent post, Battle Master Maneuvers came as a welcome surprise to me upon first leafing through the 5th edition Player's Handbook. Anonymous. Don't think that fighter can go wrong with any subclass as their main strength IMO is their triple attack and 4 feats. You learn two maneuvers of your choice from among those available to the fighter's Battle Master archetype. EK lets you throw any weapon you want, although to be fair most weapons you'd want to throw are already returning by themselves, and gives you a few useful spells. " I just checked with Laezel using a Hill Giant potion at level 10 giving her My recent fight with Dror had me wondering if I chose the right maneuvers. Contents. thinking of remaking him in bg3, but might do a different level split. Champion is just fighter with extra crit range (crits on 19s and eventually 18 but not going to be in BG3) and more on focusing on ones own athletics. Honestly, this utility alone has saved me so many times. It adds a bit of AC but most importantly +1 to Spell Save DC. One tip about disarming strike is that if you successfully disarm someone, you don't have to pick up the weapon -- picking up the weapon will burn your extra attack. Which do you recommend? From the perspective of a 5E tabletop player who's played a little bit of battlemaster, but hasn't bought BG3 yet: compelled duel, ancestral guardian barbarians, armorer artificer thunder gauntlets being some other examples). maybe a subclass at level 3. Maneuvers would add an additional d10 to get doubled by Bhaalist armor. The fighter is the best for this in my opinion because of the 4 ASI/feat you get, allowing you to get both feats, a half-feat, and reach 20dex by endgame. We would like to show you a description here but the site won’t allow us. Some recent examples that I know An alternative build I've been considering is Battlemaster 12. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG BG3 is the third main game in the Baldur's Gate series. however we wil still get action surge; gloomstaker 5, assassin 5, fighter 2. Maybe Battlemaster 10, Rogue 2 just for the bonus disengage and bonus dash. Posting here for more opinions. Gather your party and venture forth! I played battlemaster at level three recently to see the hype, and different one at level 6, but i found myself not enjoying it that much. Battle-master Ranger multi-class (8/4) 2. Gather your party and venture forth! We'll start from the top here with Battlemaster A Reddit community dedicated to The Elder Scrolls Online, an MMO developed by Manoeuvres are a set of Passive Features available to Battle Master Fighter at Level 3 or a resource that recovers on a Short Rest or Long Rest. Id recommend playing a pure battlemaster with the mod that lets you swap weapons for a bonus action. This page was last edited on 20 February 2025, at 12:02. 1. So yeah, do single-class Open Hand Monk instead. 2 generic rages per long rest isn't very good. ↑ Reddit: ZaunKonigin (2024-06-15 its because people forget that u can do the same shit with the shove attack which only replaces an attack. The Titanstring bow is going to be your best friend. Welcome to Destiny Reddit! This sub is for discussing Bungie's Destiny 2 and its predecessor With Bg3's relaxed multiclass requirements there is a (weak) case to be made for a lvl 1 dip into Wiz/sorc or taking Eldritch Knight,forgoing BM/Champ, in exchange for the shield spell. Reply reply dirgeface • It's against your DC, which will be 8 + proficiency bonus + Str OR Dex mod 5 GOO with 7 Battlemaster, using pact weapon with a two handed with a focus in charisma. My two favorite maneuvers in that build are riposte for possible sneak attack damage on the opponents turn. The Battlemaster maneuvers are good but I haven't felt like Battlemaster maneuvers and smites don't work with throw You can use a shield and throw inventory trash so you can stack shield spell as well, and end game throwing weaps are 1handed anyway. (Monk) At 2nd-level, you have learned to use your inner power do special maneuvers while fighting. Like with Lae’zel for example, because she’s proficient with basically everything, she has a LOT more versatility without the battlemaster specialization, but honestly after having played a double battlemaster duo with both my character and Lae’zel doing the Either one is kind of essential though to give the battlemaster a chance to use their reaction. Rank 4 spell slots, 3 attacks per round, battle maneuvers, everything refreshes on short rest. Battlemaster Bladelock . Among Battlemaster maneuvers, I often see Precision Attack ranked as one of the best and I just don't see it. Mainly shield. I'm a huge DnD/5e nerd but all the "but in 5e blah blah blah" people in the comments on every BG3 sub drive me nuts. They should be based on either my STR or DEX (STR for my character, since They use the manoeuvre DC: 8 + proficiency + STR or DEX (highest) + a weapon action modifier. Battlemaster Fighter Changes in Patch 7 for BG3 Baldur’s Gate Patch 7 (Image via Larian Studios) The Battlemaster Fighter didn’t get any updates in Patch 7 of BG3. It just makes sense to me that a battlemaster should be the master of/at arms. And that's extra ability score dependence for multiclassing into Bard and delaying more Maneuver uses and learnt maneuvers. If you want damage and crits with a half-orc fighter multiclass, then id think a couple pally levels would be best. " or "Oh I know a spell for this. If the battlemaster is relatively tanky Get the Reddit app Scan this QR code to download the app now. Not relying on strength makes Bloodlust Elixirs a no-brainer. That can either give you maneuvers, shield spell (from EK) or higher crit chance. If you go Battle Master, the best Battle Manoeuvres are Precision Attack, Trip Attack, and Menacing Attack. It’s versatile, but i found the limited die to be a problem playing traditional dnd. Am I missing something extremely Posted this in the regular bg3 subreddit. The battlemaster is the best for this in my opinion because of the amount of crazy stuff you can do on a turn with maneuvers. gear, team composition? Is it even possible to trigger these battlemaster maneuvers with a bow or crossbow? I wanted to try to diversify outside of the obvious GWM Lightning jabber, dwarven thrower, and nyurlna are generally the best 3 throwing weapons. What people seem to be missing is that a BG3 is the third main game in the Baldur's Gate series. I typed in “Best archer class BG3” on google and the top reddit posts are the same from last I checked. 1 Save DC; 2 List of Manoeuvres; 3 Other sources of manoeuvres; 4 Things that affect manoeuvres; Save DC About ads on bg3. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG I see him as more of a Captain, skilled with a blade, so flourish, maneuvers, etc . I’d We would like to show you a description here but the site won’t allow us. Reply Bonus: when you feel secure in your ability scores, make sure to take the Martial Adept feat for two extra maneuvers and one extra superiority die. Ranking and rating all the Battlemaster Maneuvers from the Player's Handbook (16), plus Unearthed Arcana (7), with 14 new homebrew options, such as acrobatic strike and whirlwind defense. Gather your party and venture forth! Fighter sub will be a Battlemaster. For non-casters, I don't know if the game randomly picks one of your stats to be A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Bhaalist armor as usual and duelist fighting style. Grab the maneuvers that can be used in both melee and ranged. I know it makes no sense, I know Battle Master is better than Champion and their maneuvers are more fun for Hey, I finally got patch 1 updated and was very excited to play again as I read that the multi-classing DC's were fixed. This gives me 3 ASIs, as well as action surge, to make up for loosing the crit on the first round from assassin (both effectively double your damage), as well as better armor, if I want to, the archery fighting style and maneuvers for additional damage. Weapon actions (these things: Weapon Actions - Baldur's Gate 3 Wiki (bg3. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Sure, but you the maneuvers also help the barb because you don't need to make yourself reckless because you can knock people prone, you can goad people into attacking you etc It's not 3 Levels in Fighter adds to Survivability with Second Wind, gains Action Surge for when you really need a Nova round, and 4 short rest maneuvers. I guess I did 6 bard for the extra attack. Do Battlemaster Maneuvers work for ranged weapon attacks? Hello, So my party recently started a new campaign after tragic, heroic TPK. Least damage on the team but you're still a full fighter with three attacks at 11 and all the battlemaster maneuvers 4- Archer Champion. The wearer gains Advantage on melee attack rolls while surrounded by 2 or more foes. I will take 4 Levels of fighter on my Bear Totem Goliath. Then get Battlemaster 6>Gloomstalker 4 and then I'd go Scout, but Assassin isn't bad either or just stay Or you could do a gloomstalker 5/assassin 4/Battlemaster fighter 3 build that abuses the stealth system to solo the game Just pick maneuvers that deal extra damage. In BG3, being knocked prone automatically breaks concentration. Battlemaster is my go to for fighter/rogue multiclass. Deepen the Wound: The wielder gains a +1d4 bonus to Attack rolls with this weapon when attacking creatures that have already taken damage. So heres what i'll say. They're like the vegan crossfit hipsters of DnD, bro If you're spending your extra feat on initiative, then what's the point of fighter? Gloomstalker rogue gets you tons of bonuses in the first round, fighter needs to drag the battle to round 3 to start seeing any advantage. Nothing like using disarming strike to force an Working on my survey response and reading everything very carefully. Battle Master save DC is scaling with INT instead of STR/DEX . /r/GuildWars2 is the primary But I'm usually doing quite a bit of kiting and if my only ranged option for battlemaster maneuvers is to use a bow/x-bow (while having low dex), I'll probably respec her. Tank + battlemaster maneuvers is decent. Since I wouldn't get it by doing 3 fighter (i originally thought it stacked) Here is how I see him, solo rapier, battle maneuvers, maybe some support type spells like tasha's, whispers, vicious mockery. the thing is feinting attack adds the d8 to the damage roll. (just three 2nd-level spell slots at level 12, like a level 4 caster), BM maneuvers are mostly useless for archers, and champion is just a couple of passive traits. + Lv. I dunno dude, my maneuvers DC scales with INT instead STR or DEX . Members Online • D-Eliryo. Battle Master Fighters in BG3 get access to new abilities that use Superiority Die, but some of these Battle Maneuvers aren't worth picking up. The Silph Road is a grassroots network of trainers whose communities span the globe and hosts resources to help trainers learn about the game, find communities, and For Fighter, you can either go Champion, which is the simpler option, or Battle Master, which has more versatility. As a Human Battlemaster Fighter focusing on Longswords and shields, I decided to go with Riposte, I'm playing a battlemaster fighter, and for some reason, all of my maneuvers' save DCs are based on my INT. im thinking of doing something similar, had a character who actually got to level 12 in a campaign as a swashbuckler 6/battlemaster 6. 6 OH / 6 Battle Master - you get 3 Feats, Action Surge, Fighter proficiencies and Battlemaster's Maneuvers 6 OH / 2 Fighter / 4 Thief - you get an extra Bonus Action, Rogue AND Fighter proficiencies, Sneak Attack, Action Surge 8 OH / 4 Thief - you get 3 Feats, an extra Bonus Action, Rogue proficiencies, Sneak Attack Get the Reddit app Scan this QR code to download the app now. Its disgustingly low. I don't understand how evasive footwork work. " moment. You don't even have to necessarily get 20 Str, you're pretty much set with 18. My thoughts so far: Blade Warlock 7 + Battlemaster Fighter 5 is a very strong combo. wiki. Blind Fighting is decently useful. My recent fight with Dror had me wondering if I chose the right maneuvers. Not at all discounting Maneuvers. For 7th level I like the ones that include saves as the DC will be a bit higher and more reliable (DC 16 if I get my Str to 20]. I am between Precision Attack, Menacing Attack, Riposte, Grappling Strike, Brace I am thinking about taking four levels of fighter (battlemaster). Battlemaster is easily one of the best subclasses in Bg3 so far, but I thought I’d share a different angle. For Battlemaster Maneuvers, skip the one that Frightens enemies because you can get Bow of Banshee on the Duergar Boat Ride. Or check it out in the app stores Battlemaster maneuvers add nice tactical options and abit of burst if needed Battlemaster Fighter if you want to focus solely on just being as good as possible with the bow in a pure class. Fighting Style doesn't really matter; I'd probably go Defence. It's not overpowered, but you have a solution for almost every problem and Does Extra Attack affect Battlemaster Maneuvers? I don't think there's much more explanation needed, but say I used Quick Toss to throw a dagger at an enemy, would I be able to throw two daggers? Edit: Ok, I realized that a more accurate question would be: Does Extra Attack affect Bonus actions and Reactions that make attacks, to which the BG3 is the third main game in the Baldur's Gate series. I like the latter personally. Most physical abilities and weapon actions with a save use this formula. 0-1. Why do the Githyanki NPCs get Parry but you cant. Extra attack, battle master maneuvers, action surge, and a ton utility spells and buffs. I was going simple as possible because it is possible to have decision paralysis with Battlemaster maneuvers. In BG3, it's 16, at least in the combat log. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG Maneuver save DC = 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice) Monastic Maneuvers. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. I would say Battlemaster. I'd suggest wearing armor if it improves your AC more than unarmored defence. Gives you fifth level spell slots, action surge, and your fighter subclass. Some are mentioning: Good utility, damage output, recently I also saw you were interested in other builds like this. As for changes, I'd really recommend taking lv11 warlock on Wyll for 3 5th level slots per long rest, or going into sorlock instead. Way cooler than just rolling extra damage. And the option to use the nonreturning endgame thrower Defense or dueling fighting style is the best for thrower BG3 is the third main game in the Baldur's Gate series. Larian Studios focused this patch on mods. There's so many good feats you'll want like defensive duelist, alert, savage attacker and probably an ability increase so just go 12 fighter. Gather your party and venture forth! Maneuvers give you a good selection of CC and utility in addition to extra damage. Tempest Cleric/Storm Sorc (2/6) Prepatch I had some concerns with the DC's of these class features as I'm sure many have experience. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG I love 'em all, and wish every fighter had maneuvers, which is why I homebrewed a revised/variant fighter that does away with the Battle Master. In terms of control, Eldritch Knight probably has the stronger effects (hold person is stronger than pushing someone), but you sacrifice your whole action, basically, whereas Battlemasters can "Manoeuver save DC = 8 + your proficiency bonus + your Strength or Dexterity modifier, whichever is higher. This page was I think a lot of people are sleeping on rally in favor of some of the other maneuvers, because I don't think a lot of people realize that rally can be used to heal a downed ally. Is the shield spell worth an ASI? Maybe. If you progress as a Battle Master until level 11, you’ll have the We would like to show you a description here but the site won’t allow us. Edit: ah I see now why riposte is better. Are battlemaster skills just utterly useless? The spell DCs are laughable. Bg3 it is better, especially with a View community ranking In the Top 1% of largest communities on Reddit. This dude kept making his saves like nothing. Even better if two of them are Battlemaster maneuvers. Also can use extra attack and arcane acuity items to increase spell dc on things like hold person or confusion. A few options for glooom multis are: gloomstalker 5/thief 4/battlemaster 3 (works very well for dual hand crossbows). DC's were Mandatory Ranged Kensei 6/Battlemaster 3/Gloom Stalker 3/Kensei X. It’s entirely viable to be an unarmed strike focused battlemaster Edited to add- The good example about attack distinctions is Sneak Attack. Honorable mention for fighter 4 warlock 8 which also has 3 feats, but that only has level 4 spells. On the one hand, I am just not a fan of Battle Master. no contest. Each class represents a different calling, and each offers a number of unique abilities, powers, and skills that influence how that character interacts with the world. Hello everyone, I am currently having a blast with my Lv. When I put on wrapped headband I get +3 in log, and without I get -1 for my 8 int fighter. It gives you a chance to use a reaction every round, while brace would only give you the one reaction when it moves within range. BG3 is the third main game in the Baldur's Gate series. Gather your party and venture forth! My first BG3 run was a Tactician multiplayer with IRL friends. That and maneuvers of a Battlemaster are based on highest stat (Dex) vs a Ranger's Spellcasting stat (wis) although as I said at disadvantage. Fighter 3/Bard 9 is interesting, you gain the above while you lose on you spell cast progression and you wont have access to level 6 spells and magical secrets , but action surge worths it, and i feel you could gain some power from battlemaster, some maneuvers are really good. Reddit's #1 spot for Pokémon GO™ discoveries and research. Battle Master Fighters in BG3 get access to new Honestly, you could cut out a few monk levels to get Fighter Battlemaster maneuvers (and open up your racial options since you won’t need weapon proficiency from them), you could do the same to get the extra Bonus Action from Thief if you wanted more punches and even more movement speed. I actually really like the flavor that tripping, menacing, and disarming give to a battle. I have 18 strength and the DC for my superiority dice attacks are 14. BG3 is the third main game in the Baldur's Gate series . Gives you 4th Level Bard spells, with 5th level spell slots for upcasting because of the Cleric, Battlemaster Maneuvers, and once per long rest you can use up to 3 Bonus Actions to make an additional If you want specialized maneuvers to go with your flourishes -- that is to say, you see your character more as a duelist a la Gene Kelly in The Three Musketeers-- then Battlemaster 3-4 is for you, which is fine if you see yourself only going mid-tiers. I really like Battle Master maneuvers and I personally don't see the love for much of any of the EK abilites, but I'm all ears for any Even on a battlemaster I find it a poor choice. Their utility, while becoming more versatile, has also not become that much better, since all maneuvers are available from the start. Trip, push, menacing. Maneuvers. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG For melee, with that same gear set up, a battlemaster would hit harder. the choice is basically feinting to hit more and deal more damage, precision to hit more than that due to the ability to pick and choose when to use it Barbarian Berserker has more likely to hit with reckless attack but perhaps with the Battle Master Maneuvers (forgot which one) of adding superiority dice to attack roll should have somewhat similar increased odds to hit. One of the PCs decided to go GWM + Savage Attack + BM maneuvers = lots of fun. and Shadowheart with For a very, very long time Battlemaster was arguably the strongest Fighter subclass, the only completely mundane archetype that had actual options, flexible enough to allow pretty much any warrior concept, and the maneuvers had some hidden flexibility and combos that could work surprisingly well. It tells you how to calculate the save DC for your maneuvers. Among those items is The Protecty Sparkswall robe. For example you walk into a room, there is a desk with a hidden drawer, DC 20 perc to realize, your Passive 23 character walks into the room the DM does not say, you BG3 is the third main game in the Baldur's Gate series. I find it better to take something else, even simple ability score increases. Eldritch Knigh = spell slots. You can also skip the knock Prone one if you don't have melees who can make use of that. 2 Tempest Cleric build and have been trying to gather all lightning-related gear. Anytime the party healer (Karach, with a ton of throwable heal potions) gets downed, all I have to do is get A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Then, you should have a lot of charges of Arcane Acuity built up. You should probably try to start combat stealthed if you pick the assasin subclass, though I'd suggest going thief instead, since the extra bonus action synergices with I would add a split for 3 fighter 9 warlock. If Arcane Acuity works on the maneuvers, action surge would be interesting - perform 3 attacks with manuevera (maybe 4 with bonus action attack), then drop a big spell from an item (like Evard's tentacles from the necklace). It is worth investing in Strength at character creation, or by using Ability Score Improvements as you level up. from Warner Bros. I like a similar one that's based on Thrown Weapons. Gloomstalker 5/land Druid 7. I liked the flexibility of eldritch knight for spell slot utilization and defense, but doing that made it feel like a worse Sorcadin. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG For assassin this makes the most sense. It’s the perfect addition to any battlemaster dip, whereas for a pure BM it loses luster since you get so many maneuvers over time, and for a non-BM it’s really nothing special. In honor, especially, where tier 1 is super dangerous but enemies are still usually squishy, you can often still kill an enemy with just the extra damage of dual-weilding or a Battlemaster maneuver, both of which have normal accuracy, but missing that GWM attack might mean going down to a hit on the still-alive enemy's turn. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG A community all about Baldur's Gate III, the role-playing video game by Larian Studios. you can add battlemaster maneuvers for 1d8 (avg 4. Don’t get me wrong, I really like trip attack, just not at 3rd level. Battlemaster combat maneuvers are so damn strong that a feat is just giving you a few of them (taunt, lockdown, disarm, trip Battlemaster is a good shout. You'll wanna do that reclass later, though, because where you are in the game right now, that extra attack on level 5 is really important. ADMIN MOD Can you do BattleMaster maneuvers with unarmoured strike? New Player Question Like the title: can a Figther 3 BattleMaster / Monk A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Or check it out in the app stores BG3 is the third main game in the Baldur's Gate series. Fighter's strength comes from battlemaster maneuvers being able to gloomstalker 5, assassin 4, battlemaster 3. All battle master maneuvers we have in EA can be used with melee and ranged weapons with the exception of riposte, my guess is that if the final version adds more maneuvers they'll follow the same pattern: having them available to both, unless it makes sense for a specific maneuver to be exclusive. From bg3. There was a Thief Rogue, a Sorlock, a Lore Bard, and I was playing the stereotypical full armor/half wit big sword Fighter. what you lose is the battlemaster maneuvers. The saving throw DC is calculated as follows: Re-read Battlemaster. It's essentially the power of a cantrip, except it costs a resource. It only does the superiority die in damage, and adds ♥♥♥♥♥♥♥ nothing. This subreddit Battlemaster can use their maneuvers to add extra damage to the crits. Gloomstalker 3 and take Thrown Weapons Style. wiki; Please report bad ads; Ad placeholder. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG There are a lot of new Battle Master Manoeuvres. People werent really answering that question and instead just criticized the choice for power gaming reasons. Like it's pretty reasonable to kill Nere, and then one of the next things you do is clear the Creche, which starts to vendor and drop +2 gear, with a +3 hidden legendary mace available on the map. Otherwise it's mostly buffs/ utility. Thanks in advance! Share Fighter is a Battlemaster with high strength and the most important maneuvers unlocked Gauntlets of Warmaster. Jump to navigation Jump to search. I run Battlemaster on Lae'zel. Battlemaster maneuvers i chose, riposte, disarming and distracting A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Or check it out in the app stores   BG3 is the third main game in the Baldur's Gate series. Battlemaster maneuvers for crowd control & support. My next question would be if the battlemaster maneuvers can be Get the Reddit app Scan this QR code to download the app now Most posts regarding Battlemaster maneuvers refer to Menacing Attack as being the end all be all of maneuvers. Very true. Progression: bard 1 - start here for more skills, fighter 5 - extra attack at level 6, bard 2 - get the flourishes, fighter 1 - asi, bard 2 - asi and d8 bardic, fighter 1 - additional maneuvers, I’d get 3 asi and access to 3rd level spells as mostly a fighter. SA needs to be “an attack with a weapon” (specifically a ranged or finesse weapon) but it doesn’t need to be a weapon attack - if you enchant some stones using Magic Stone then fire them with a BG3 is the third main game in the Baldur's Gate series. " This is not true as of the current version - the DC of Maneuvers scales off STR A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Can be obtained peacefully by Since the maneuvers are situational, there really isn't a single 'best' one, and that's design-intended. Thanks to gloomstalker and assassin giving you 100% crit chance, the extra damage will get doubled. The cost of opportunity of not being a Battlemaster is the level 4 feat. As an EK, I take Martial Adept for the battle maneuvers I really want, which are Riposte and Get the Reddit app Scan this QR code to download the app now. BG3's bounded accuracy breaking items make Sharpshooter's penalty negligible. For casters, it's obvious. 5 berserker gets you your extra attack, 3 thief gets you an extra bonus action (effectively another extra attack), and 4 battlemaster gets you action surge, maneuvers, and another feat. More Ki points, all the cool monk features, capping off with Quivering Palm Rage would be disabled if you wear heavy armor (in DnD, though that may not be the case in BG3). "Unlike Battle Masters in D&D 5e, which Baldur's Gate 3's systems are based off, Battle Masters Maneuvers' DCs scale off Intelligence, not Strength. Race: maybe Tasha Custom race with Slasher - poof 18 Str start, and high DC on your maneuvers. Get the Reddit app Scan this QR code to download the app now. Additionally find a way to either paralyze or stun an enemy as this makes them autofail Dex and strength saves. I'd much prefer an Eldritch Knight, or even slightly prefer a straight Champion over a straight Battle Master. a LOT of damage the first turn. If you think your campaign will go all the way, anything more than Fighter 2 loses your 9th Additionally, because the Arrow of Many things takes the slot of the Battlemaster's maneuvers, it may be optimal to go for Champion on this path - boosting initiative even further. Edit 2: Sounds like Rally should work! Nevermind! But that's also a downside if you want to save your battlemaster dice for more tactical advantages. O was thinking on going battlemaster so I can get options on battle This has me thinking Battlemaster Fighter for maneuvers with my halberd, Sorcerer for jump and feather fall spells or maybe Barbarian to rage and reduce fall (blunt) damage? BG3 is the third main game in the Baldur's Gate series. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG Give him the Whispering Promise ring, Wapira's Crown, and Hellrider's Pride gloves - now just throwing healing potions around and you're 1/2 a cleric. Ranger would give you something to do with your bonus action (hunters mark) and you get access to ensnaring strike, plus leap/longstrider for extra mobility. However, Sweeping attack is the True Strike of battle maneuvers. Id choose battlemaster for the maneuvers. Get either a big two-handed weapon or sword+shield since you get the AC even with a bow equipped. the monk prone attack has a DC to save, unlike throwzerker which can't be In bg3, much like 5e dnd, party roles are a bit of a trap. Or Disarming (has limitations) DC would be a 13 until I get an asi. Battlemaster maneuvers (at least 3 levels of Fighter) GWM Will max strenght (Wisdom will be 16 at most) Good melee damage with heavy, two-handed weapon Do you see any way to make this work in a way the Cleric levels actually make sense and I have some option that extend beyong what a pure Battlemaster would do? I like the battlemaster at first glance. You unlock Battlemaster at level 3, but you can also get more maneuvers and more superiority dice from fighting styles and feats. He always went first, good mobility, and he dished out serious damage. Don't get me wrong, it's good. ADMIN MOD can you change maneuvers for A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Attack +1. It makes you into a Short Rest Monster stacking Flourishes and Maneuvers for significant The Helmet of Arcane Acuity caps at +7 to your spell save DC, and the Band of the Mystic Scoundrel lets you cast Illusion/Enchantment spells as a bonus action after performing a weapon attack. You don't have two bonus actions to take full advantage of the offhand. However, battlemaster excels at controlling the battleground (be it ranged or melee) plus has some manoeuvres that don't cost anything to activate like precision attack or evasive footwork, or better action economy by using reaction for riposte. Also the maneuvers are very strong and recharge on a short rest. I always BG3 is the third main game in the Baldur's Gate series. id much rather knock a target prone and get 11 attacks (fighters get 4 and 2 action surges) and attack it as a champion fighter than as a battlemaster. Gloomstalker 5 for extra attack+ misty step, thief (or assasin) 3 for the bonus action, sneak attack and cunning action and then battlemaster 4 for action surge, combat maneuvers and more HP for the second feat level than taking rogue 4 Swords bard flourishes are nothing special for melee that battlemaster maneuvers can't also do (they're very good with bows or crossbows though). Gather your party and venture forth! BG3 is the third main game in the Baldur's Gate series. Gather your party and venture forth! If for whatever reason you want to play a petless archer early on, just go pure DEX Battlemaster and respec later. Also the battlemaster manoeuvres are like mini smites, they add 1d10 damage which is doubled to 2d10 with Bhaalist. Everything about the class, like builds, combat, and how it plays, is basically the same. A monk battlemaster could work in this regard, of course you also need to improve the stun DC using wisdom then too. Use the legendary rapier from the Ethel quest that makes your bonus action into another strike and Gloom 5/ thief 3/ battlemaster 4 - this will give you action surge, maneuvers to help when you can't get advantage and a 2nd fighting style (defense, duelling or dual wield as preferred) If you're not using dual xbows then I think ranger to 5 first is the best start. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG View community ranking In the Top 1% of largest communities on Reddit. Or check it out in the app stores Without doing that you definitely gimp the usefulness of the class because of how short combat is in BG3 unfortunately Battlemaster maneuvers end up having DC issues, but there are powerful gloves in ACT3 which gives enemies disadvantage on Overall though I think the battlemaster maneuvers add a lot of versatility to the build, and synergizes very well with the berserker toolkit. Members Online • Buurto. +1 to your stunning strike DC, and skill checks. For example using Commander's strike to trigger a rogue's sneak attack, goading attack to impose disadvantage, or maneuvering attack to get a low health character out of danger. For example: Pushing attack enables throw, Menacing-Reckless Attack is free reckless (in a 1v1), Tripping attack is both free advantage and a disengage, and reckless currently carries over to reaction If this is endgame you want Battlemaster. My character uses dual hand crossbows with the Crossbow Expert feat to fire two shots per round at a +7 for 1d6+3 damage each. Zyrosh_ • Additional comment actions. Maneuvers Added: Ambush; Bait and Switch; Brace; Charge; Commanding Presence; Grappling Strike; Lunging Attack; Parry (Just activates the passive toggle version Larian made); Quick Toss; Tactical Assessment; Note: Because of the way many of the skill checks are implemented, there is no easy way to remove a buff on a particular skill being I have a variant human fighter who just hit level 3. What gives? Is the exact calculation for maneuvers even shown anywhere? Thanks! Maneuver save DC = 8 + proficiency bonus + strength/ dexterity (whichever is higher) It should work the same way in BG3 If you're planning to use Sharpshooter or Great Weapon Master's -5/+10 option a lot, Precision Attack will help you land it; but from what I gather, in BG3 you need to commit to Giving battle maneuvers to all martial classes is something people have been pushing for years. This is a Larian homebrew. Help me pick the best ones. EDIT: Battlemaster has some pretty good utility in general. The battlemaster would also be equally effective with the reverb gear. It's less of a "nova" build than Pallock, but has more versatility and sustain. Maneuvers for a Battlemaster Barbarian . Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG What ways did you find to increase the DC of your spells? Apart from having 20 in your casting stats, I found the following items: Melf's First Staff (staff +1 spell DC / attack), sold by the hobgo vendor in the Myconid Colony The protecty Sparkswall (robe +1 Manoeuvres Description Grants Commander's Strike Manoeuvre save DC = 8 + Proficiency Modifier + your Strength or Dexterity modifier, whichever is higher. I would probably go barbarian 5, fighter 4, then barbarian 3, but I'm open to alternative suggestions. View community ranking In the Top 1% of largest communities on Reddit Good Maneuvers for a Giant Barbarian/Battle Master? I’ve heard this is very potent and I’m the only martial on the team. I think unless I wanted to fill a certain role or character concept, I 12 votes, 31 comments. Non-Diadem NAT24 Battlemaster. Battlemaster 5 take Archery Style and get Quick Toss/Precision Attack/Trip Attack. This leads to Battlemaster becoming mostly a multiclass dip, where almost no one plays the full class because there A bit of psychic damage is fine, but it's a +0 weapon, that you get when the game is on the cusp between +1 and +2 weapons. Reply reply Oh i haven't played battlemaster in BG3 yet, didn't know they changed it. I think this bug already existed in EA, but I thought it would have been fixed. Here's the relevant There are a lot of new Battle Master Manoeuvres. I just noticed that many of the maneuver attacks (precision, disarming, distracting , goading , maneuvering , menacing , precision) only stipulate that you use an "attack roll" compared to "attack with an unarmed strike or weapon" as listed on other maneuvers (sweeping, pushing, trip). Assasin 4 /Battlemaster 8 . Gather your party and venture forth! you can now use action surge and battlemaster maneuvers with your pact weapon, attacking up to 4 times. However, I built my character with heavy armor in mind and really enjoyed seeing the enemies miss me so often. To top it off, you can utilize special crossbow bolts! and you asked how many levels you should invest to get the martial maneuvers. And you have 4 Maneuvers per short or long rest, and only get more over time, while Swords gives like 5 per long rest that do significantly less than a Battlemaster maneuver and are not great uses of your Bardic Inspiration. Submit. Battlemaster for maneuvers like Ambush. Reply A lot of battlemaster maneuvers don't work with unarmed attacks. In my main campaign I have Shadowheart as this cleric/rogue and Lae’zel as a BM fighter/paladin and they’re an unstoppable frontlining duo, which is good considering Gale the Diviner and my Sorlock Tav need their meatshields Has there been any news on new battlemaster maneuvers? I enjoy the ones that exist but there are so many others that would provide more tactical choices. My best Fighter was my Dammon Tav (Zariel tiefling) who had the Gauntlets of Hill Giant Strength, Alert, GWM, and ASI for DEX. Absolutely I respeced Laezel into a battlemaster. Eldritch inertia gives disadvantage to spells cast by the EK, it does not give disadvantage to any status ailment they inflict. Short rest sinergy with action surge and warlock spells. Is wiz/sorc 1 for shield better than taking eldritch knight (who also gets shield+ASI) and losing maneuvers/19-20 crits. They actually scale properly You should test things because I think there are lots of exceptions, but generally I've found that if the save DC of something gets modified by any of your stats/proficiencies, then Acuity will boost it. Battlemaster is definitely the better option. My recommendation for level 10 is to select the two remaining tier S / tier A Manoeuvres you don't have yet. Or check it out in the app stores Last 2 levels go into Fighter yes for feat and battlemaster dice and maneuvers Reply reply Only one per combat, but I noticed sometimes an event happens in combat in BG3 that resets it (like if there’s a dialogue pause for example) A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Which do you recommend? I am currently thinking of Riposte and Menacing Attack, but I have no idea what would be best for a third In 5e, the save DC of his maneuvers would be 8+6+4 or 18. As a Human Battlemaster Fighter focusing on Longswords and shields, I decided to go with Riposte, Menacing Strike, and Trip Attack. byu kqbcasr pwnuct bstlbq jcdjbyy uimucjv ilblde xhwwg pqgyx uwxjqc wafoo cryqa jpfcw kbgnsu iefiva